![]() ![]() Is it possible to import across the sea or something at a higher price? (2x75)Įven though i haven't reached my first term (this map) i'm unable to provide for my citizens. In my current game and the reason for this post there's no Bauxite on the map and only a total of 150 bauxite for export. It seems certain maps are nigh impossible due to the resources available or am i missing something? Surely i should be able to raise the wages in my country so everyone just swarms in and wants to work there right?Ģ. I lost an absolutely fantastic run i had where everything was going super smooth 80%+ approval and my economy tanked because no one staffed my super beefy hotels. If i want to go the dictator route shouldn't i be able to force people to work even if there's an approval penalty for it?Įvery single run i've had my worker shortage has been the issue. Even if i have researched everything that gives + to Jobs there seems to be an absurd lack of workers. And then allow me to relocate them, but penalise my with a cost, or a political debuff, when I need to force the villagers to move elsewhere.Been playing for a fair bit of hours and i got a fairly good grasp of things.ġ. Have them create food, or lower demand for household stuff, or something. Ideally, I would like to have them mess up my placement of infrastructure, but provide some passive benefit in the interim. They make the map look interesting, but let's have them actually do something too. I'd much prefer that the villages have some game function. ![]() Let me ask a different question - as the player, do I have any impact whatsoever on the creation of villages? On the rate they arise, their location, their impact, their population? It has all this pretty stuff like villagers you can see opinions of, but you cannot interact with them. So, what is the POINT in a village? It does precisely nothing other than mess up the map. ![]() Yeah, I'm with the author of the post on this one, and I'll ask the question he didn't ask. ![]()
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